Celerity
::: Quick & Dirty :::
Available at: Travellers Guilds Cost: Celerity 1: 4000 coins + 3 items. Celerity 2: 8000 coins + 6 items. Celerity 3: 17500 coins + 12 items. Effect: Celerity reduces the time it takes to gain an action point by five minutes for each level. For example, Normal AP gain is 1 every 30 minutes. With ... ... Celerity level 1: AP +1 every 25 min. ... Celerity level 2: AP +1 every 20 min. ... Celerity level 3: AP +1 every 15 min. DO NOT RIDE TRANSITS ON YOUR QUEST (it cancels the quest) USING SoTelep OK.
::: Detailed Description :::
Each level requires a quest to "run" from the guild to a series of specific pubs and collect items by getting them from the bartender. The bartender will give the item and instructions when you purchase Blood for 100 coins, so use your maps to plan the route to an intervening bank to get money for the Blood (100 coins).
12-05-03: A fellow player, parelle, has just told me that buying Blood is not actually required: That any drink will do. I have not tested this theory, but have little reason to believe she would attempt to misdirect me. If you take the quest, make sure you have at least 101 coins on you and try buying just Beer and see if you still get the item. If parelle is correct, you should still get the item and be sent on your way to the next pub. If not, you still have the money you need to buy the Blood, so no harm done.
Since someone always asks, yes, you have three days to get to each new location you are told of… Meaning you pay the cost, have three days to get to the specific pub, buy the blood, get the item. Then the bartender says you need to go to the next pub, and your new three day limit begins then. And so on.
Use the latest maps to figure out how far to your next location, available here.
You cannot use transit stations to get to the pubs. If you do, you see the following message…
The barman shakes his head. "Weren't you listening? You were told to run here, not ride the city's transit system. Try again when you're less lazy."
The kicker is that if you do use the transits, you lose the coin you paid to do start the quest, and must go repay it and begin again :( Drat…
However, for some reason, you can use teleport scrolls… Odd. Perhaps the reasoning on this is because you have to pay so much for the bloody things, that you spend a huge amount more, in effect, to get the power.
Luckily, if you happen to lose your way, forget where you’re going or whatever while you are on your Celerity quest, and can’t remember or don’t know where the next pub is, you can just check the My Vampire screen and it tells you your next Quest goal.
But be careful. Some pubs can be huge distances away from each other, and there is only your My Vampire screen lacking the info as notification if you fail your quest. If you don’t notice that, the next time you go to the bar to get an item, you just get the usual bartender blurbs. Such is the game.
::: Sample Quest Texts :::
The first sample is a general format of the initial guild reply, the rest are from a specific quest by a fellow player.
~Format of Initial Quest Text~
"To gain a level of CELERITY, you must collect a series of 12 objects from different pubs. 'Run' to (Name of Bar), at (Location), and buy a drink of blood - the bartender will provide you with the first object and more directions. You have three days to get there."
~Actual Quest Text~
"To gain a level of CELERITY, you must collect a series of 12 objects from different pubs. Run to The Moon, at Dogwood and 78th, and buy a drink of blood - the bartender will provide you with the first object and more directions. You have three days to get there."
"You drink the Blood.
The barman hands you a granite box.
He tells you now must run to The McAllister Tavern, at Hessite and 97th to buy blood from the barman there, for the next object."
"You drink the Blood.
The barman hands you a granite stone.
He tells you now must run to Pelter's Tavern, at Turquoise and 71st to buy blood from the barman there, for the next object."
"You drink the Blood.
The barman hands you a granite bone.
He tells you now must run to Marbler's Tavern, at Ragweed and 78th to buy blood from the barman there, for the next object."
"You drink the Blood.
The barman hands you a strange fossil.
He tells you now must run to Draper's Tavern, at Pilchard and 48th to buy blood from the barman there, for the next object."
"You drink the Blood.
The barman hands you a fossil.
He tells you now must run to The Hanged Man, at Unicorn and 92nd to buy blood from the barman there, for the next object."
"You drink the Blood.
The barman hands you a light fossil.
He tells you now must run to Butcher's Tavern, at Kyanite and 19th to buy blood from the barman there, for the next object."
"You drink the Blood.
The barman hands you a petrified box.
He tells you now must run to The Gunny's Shack, at Obsidian and 54th to buy blood from the barman there, for the next object."
"You drink the Blood.
The barman hands you a bracelet.
He tells you now must run to The Sunken Sofa, at Eagle and 34th to buy blood from the barman there, for the next object."
"You drink the Blood.
The barman hands you a stone.
He tells you now must run to The Whirling Dervish, at Sycamore and 89th to buy blood from the barman there, for the next object."
"You drink the Blood.
The barman hands you a multicoloured bone.
He tells you now must run to Ten Turtle Doves, at Anguish and 98th to buy blood from the barman there, for the next object."
"You drink the Blood.
The barman hands you a strange gem.
He tells you now must run to Carpenter's Tavern, at Diamond and 1st to buy blood from the barman there, for the next object."
"You drink the Blood.
You feel something brush past your pocket. When you look round, nobody is there, but the items you've collected are gone! You are momentarily angry, but then you realise that you've got what you wanted out of the deal - you feel faster."