::: Quick & Dirty :::
Available at: Peacekeepers Missions Mission 1: Emerald & 67th Mission 2: Unicorn & 33rd Mission 3: Emerald & 33rd Cost: Neutrality 1: 10000 coins Neutrality 2: 10000 coins + 500 BP Neutrality 3: 10000 coins + 1000 BP Effect: Neutrality designates your vampire as "non-violent." No Neutrality: SoTurn/HW against you have full effect and you may use both. ANY Neutrality level: SoTurns cause you no BP damage but still move you. ANY Neutrality level: You may use a SoTurn to move vamps but it takes no BP. Neutrality 1: HW against you have less effect. Neutrality 2: HW against you have little effect. Neutrality 3: HW against you are nearly worthless.
::: Detailed Description :::
As stated in the News on the game server, when you get Neutrality (any level), you are rendered immune to the damaging effects of Scrolls of Turning, though you can still be moved. You can use SoTurns as well, but the mirror event happens when you do: the pires you Turn are movable, but take no BP damage.
You take reduced damage from Holy Water; the amount of reduction increases the more blood you have. At level 3, you take only one damage from holy water - less than being drunk from by a vampire with Suction.
Unlike the other powers, Neutrality can be removed, for a price.
::: Interacting With Neutral Vamps :::
Neutral vampires are highlighted in pink. Neutral vampires can’t give money to non-Neutral vampires, since that would be a breach of Neutrality. Also, each time you steal as a Neutral vampire, half your take goes to the Peacekeepers; the same applies to normal vampires stealing from Neutral.