Stamina

5 minute read

::: Quick & Dirty :::

Available at: Immolators Guilds
Cost:
 Stamina 1: 1000 coins + 500 BP.
 Stamina 2: 2500 coins + 1000 BP.
 Stamina 3: 5000 coins + 1500 BP.

Effect: Stamina increases your total maximum AP level by 10 points and increases your 
ability to resist a Scroll of Turning (SoTurn) effect. 

So, with...
... no Stamina levels: Standard AP, all SoTurns move you & -10 BP

... Stamina 1: Max AP +10 to standard, SoTurn sometimes resisted
... Stamina 2: Max AP +10 more, SoTurn often resisted
... Stamina 3: Max AP +10 more, SoTurn usually resisted

QUESTING POWER
Go to guild, pay coins to get a password + location. Go to the location, 
say the password, loose the BP and gain the power.

::: Detailed Description :::

At the guild, click the button to pay the required coins for the location of a secret place and a special password, just for you. I recommend you copy and paste it into a text file so you can use it later EXACTLY how it was given to you.

You go to the new address [don’t worry, you have 10 days]. You use the "More Commands" option below the map to input the EXACT password (hence the copy paste) and click [Say It]. This means if the password was shown to you as Kai-Kai, you cannot say it kai-kai, or Kai Kai. It pays attention to capitalization and the dash is supposed to be included.

Note that you will need to be in the INTERSECTION of the location given to you, not the usual South-East black square one goes to for the usual Guild ones given in the game. So when the IG tells you go to Pine & 45th or wherever, you need to be exactly on the spot where those two "streets" cross to say the password. That is, where you see the sign for the two streets.

This is when you pay your Blood Points cost. The lost BP are the damage it causes when they brand the power into you. Pretty kick ass, but damned frightful to loose so many BP at once. Congrats. You will now have the Stamina upgrade.

If by chance you accidentally lose track of where you need to go, which address you need to find when you pay for the power, you can always check the My Vampire screen and it should tell you everything you need to know to complete your quest.

Another point on the AP increase: When RavenBlack added a special feature to increase Maximum APs little by little (a single Max AP up for each time you double your AP after a certain base level is reached), it ended up sort of effecting how Stamina boosts to your Max AP works out.

You have a base AP of 50. Under 50 BP, however, it is reduced by grades. So a pire with only 5 BP has only 35 AP. And, when you get some of those extra one point of Max AP bonuses, it is based on your BP counts doubling.

So, as it used to work, Stamina 1 raised Max AP to 60, Stamina 2 up to 70, and 3 up to 80. Now, however, you will see your “little bonus one-off” Max AP points drop, due to the loss of blood.

For example, one player had a Max AP of 74, got Stamina 3, and their Max AP went to 82. So 8 points, she’d think. But, what had really happened was, the two little extra Max AP points she had gotten for her BP doubling was dropped when she paid the huge 1500 BP cost of Stamina 3. So, when she gets back up to her old level of BP, it will read a Max AP count of 84.

::: Sample Quest Texts :::

When you pay for the Guild cost you see:

"To gain a level of STAMINA, you must go to the corner of [location] and say '[password]'. It will cost you 500 blood.
You have ten days."

When you get to the correct location and say the password you see:

<vampname> says "<password>"
Shadowy figures burst from the darkness all around. Before <vampname> can respond, the vampire is immobilised, held pinned to the ground. Another silhouette steps forth, holding out on the end of a stick a piece of platemail strangely visible in the dark. Then you realise - it's glowing with red heat. The platemail is pressed against the chest of <vampname>. With gritted teeth, <vampname> bears the pain without a sound, other than the sizzle of flesh and bursting blood-vessels. After what seems an eon but is probably more like twenty seconds, the figures depart as slickly as they arrived, taking their armour with them. <vampname> looks weakened, and yet, strangely, strengthened.

NOTE:Not that it effects getting the power at all, but anyone else in the square with you when you gain the power sees that same text as well. Not really crucial to getting the power, but a fun little curiosity, none the less.

I’ve thought about creating a vamp with the name of Yo’ Mamma, just so I can hope to one day perform this little power gaining act in a square with a bunch of other pires. No, seriously… Imagine it:

Yo' Mamma says "Clean up that damn room!"
Shadowy figures burst from the darkness all around. Before Yo' Mamma can respond, the vampire is immobilised, held pinned to the ground. Another silhouette steps forth, holding out on the end of a stick a piece of platemail strangely visible in the dark. Then you realise - it's glowing with red heat. The platemail is pressed against the chest of Yo' Mamma. With gritted teeth, Yo' Mamma bears the pain without a sound, other than the sizzle of flesh and bursting blood-vessels. After what seems an eon but is probably more like twenty seconds, the figures depart as slickly as they arrived, taking their armour with them.
(Here's the best part...) Yo' Mamma looks weakened, and yet, strangely, strengthened.

Man… That kills me every time I read it. Heh heh heh. Ok, fine, don’t laugh. I’m done. (walks away muttering ‘…got no sense of humour, i tells ya…‘)

Updated: